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npc creature-pooka Options
namka
#1 Posted : Friday, June 12, 2009 12:43:05 AM
Status: Apprentice


Joined: 6/10/2009
Posts: 11
Location: australia
Original concept from Tang :).

my work today :

Hope Tang will let me go with the horn.
Critical comments r welcome :)
namka attached the following image(s):
pooka_resize.jpg
w3etiki
#2 Posted : Friday, June 12, 2009 2:29:50 AM
Status: Adept




Joined: 3/6/2009
Posts: 73
Location: Macau
Wow, I think it looks really good, yes you can keep the horns if you like it. But there are 2 major problems: the rib cage and the knee muscle. That muscle doesn't exist on horses :D they don't bulge out like us humans. If you look at their skeleton and compare it to humans that part where you had it stick out would be our wrist. And wrists don't have bulging muscles masses. Anyway I'm just going through my anatomy book to match it with yours, since I don't know their structure off the top of my head either > .>



Other stuff are just minor stuff you can check to see if you agree or not. Also I don't get your view, the legs doesn't look like they're resting on the same platform, or they're floating. Because I can't tell if you had the hip angled too high or if it's because of the viewing angle.

Pointed ends for hair gives it more evilness, or else he'll have a beetles hair cut. You are going to add the tail and tentacles later right? If you don't add the tentacles I can understand, but he needs a tail, I don't quite dig the tentacles either.
namka
#3 Posted : Friday, June 12, 2009 7:22:34 AM
Status: Apprentice


Joined: 6/10/2009
Posts: 11
Location: australia
Thanks for quick reply :). at first i thought , he s a creature so i would give it abit...wildlly with detail , but i think i have to follow some basic rules , then i worked again on mucle (follow ur recommendations)
and i think it look better. I will keep checking , make sure he s look good. But i won waste time too much on those muscle (we can twist, change the detail little bit, rite ? :))
Don worry about the legs, it s just the angle of viewport in zbrush make you feel those legs aren't on same platform
ofcoz im going to add the tail, and the tentacles, tentacles is my favorite part, it will look like dyed hairs of pooka, u know what i mean rite ? :D.
the last pic is just a rough work to show how it will look like in low polys.
namka attached the following image(s):
pooka fix_resize.jpg
pooka_side_resize.jpg
pooka_low_resize.jpg
namka
#4 Posted : Sunday, June 14, 2009 12:18:19 AM
Status: Apprentice


Joined: 6/10/2009
Posts: 11
Location: australia
update my work : Pooka 2570 tris-512 diffuse
Also, i would like to ask a question ; i haven't save PNG file before, so can i store the alpha channel in PNG like TGA, if it need seperate file, whats the extension ?. Thanks :)
namka attached the following image(s):
pooka.jpg
Dusho
#5 Posted : Sunday, June 14, 2009 12:39:03 AM
Status: Adept


Joined: 3/31/2009
Posts: 81
Location: Europe
very nice work!
regarding .PNG, yes, just choose .PNG during saving, if the image contains alpha map, it will be saved automatically. (You don't have to choose 16,24 or 32 bit format like in .TGA, PNG is always 32 bit, I think)
Machaira
#6 Posted : Sunday, June 14, 2009 5:52:49 AM
Status: Arch Wizard




Joined: 6/3/2009
Posts: 41
Location: Abingdon, MD
Very cool!
Jim Perry - Microsoft XNA MVP
Here's what I'm up to.
namka
#7 Posted : Sunday, June 14, 2009 7:58:35 PM
Status: Apprentice


Joined: 6/10/2009
Posts: 11
Location: australia
thanks, Dusho and Machaira :)
About saving alpha channel with PNG, i have try several way but didn't work, then i found this link :
http://www.garagegames.c...orums/viewthread/37667/
i download the old version of SuperPNG and it work, im using photoshop CS 2
Ibrahim Amin
#8 Posted : Sunday, June 14, 2009 8:44:27 PM
Status: Adept


Joined: 5/20/2009
Posts: 59
Location: Manchester, England
Good stuff.

Will pooka (or pookae, pookas - whatever we use as a plural) always be that colour as standard?

I ask because I was planning on throwing in a quest involving a special one, which is an unusual colour.
namka
#9 Posted : Monday, June 15, 2009 12:13:45 AM
Status: Apprentice


Joined: 6/10/2009
Posts: 11
Location: australia
hi, Ibrahim, u need to ask Tang, if he allow you to change the colors, hes the owner of this creature :).
for me, yes it's standard colors, i need to stick with the concept. If Tang agree, we can change color,
,shape what ever we want :).
w3etiki
#10 Posted : Monday, June 15, 2009 4:29:38 AM
Status: Adept




Joined: 3/6/2009
Posts: 73
Location: Macau
Originally when I designed it the veins draws in energy from its surrounding/sources. But yeh you can change the color for its body for a quest if you want.
namka
#11 Posted : Thursday, June 18, 2009 7:29:28 AM
Status: Apprentice


Joined: 6/10/2009
Posts: 11
Location: australia
here the model and textures. the texture is little bit unorganized. Let me know if it need to refine.
File Attachment(s):
POOKA.rar (1,345kb) downloaded 4 time(s).
namka attached the following image(s):
pookaa.jpg
Jeromy Walsh
#12 Posted : Thursday, June 18, 2009 7:42:33 AM
Status: Elder




Joined: 2/28/2009
Posts: 225
Location: Issaquah, WA
Namka,

Awesome work! They look great. Are they rigged, or just a mesh?

Jeromy
namka
#13 Posted : Thursday, June 18, 2009 9:42:44 PM
Status: Apprentice


Joined: 6/10/2009
Posts: 11
Location: australia
thx, Jeromy. It's just a mesh. Let me know if you want me to do some basic animations, otherwise the mesh had been calculated and it's quite easy for rigging (i think :)).
im going to do some concepts, hope can give some good ideas for the game.

Jeromy Walsh
#14 Posted : Thursday, June 18, 2009 9:51:47 PM
Status: Elder




Joined: 2/28/2009
Posts: 225
Location: Issaquah, WA
If you can do the animating and/or rigging that would be great. If not I'll see if I can get someone else to do it.

Cheers!
Jeromy
namka
#15 Posted : Thursday, June 18, 2009 10:13:08 PM
Status: Apprentice


Joined: 6/10/2009
Posts: 11
Location: australia
ok, i'll do that next week :)
namka
#16 Posted : Sunday, June 21, 2009 8:18:47 AM
Status: Apprentice


Joined: 6/10/2009
Posts: 11
Location: australia
update my work with pooka (walk cycle); critical comments always welcome ( im still learning).
File Attachment(s):
walk pooka.avi (536kb) downloaded 30 time(s).
rootdown
#17 Posted : Tuesday, June 23, 2009 5:51:48 PM
Status: Apprentice


Joined: 5/31/2009
Posts: 14
Location: Los Angeles
It's hard to tell how good it is,

Make sure your horse is walking in place. Try rendering the walk cycle twice or three times. Then it should be easier to critique you.
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