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Would Usable War Machines Be a Possibility? Options
Ibrahim Amin
#1 Posted : Sunday, August 02, 2009 8:09:49 PM
Status: Adept


Joined: 5/20/2009
Posts: 59
Location: Manchester, England
I was thinking of putting in a quest chain in which the player uses war machines (e.g. catapults, ballistae) at one point. Would this be acceptable, or would it be too much of a hassle to put that kind of thing in the game?

They wouldn't necessarily have to be Warhammer Online type ones, where you go into first person mode and actually aim. I guess they could work on a simple 'target mob + click to use' principle.

If that still sounds inconvenient from a design point of view, would it be okay to have war machines as functioning NPC units? I could have them fire at the enemy during that quest, whilst the player contributes by attacking the mobs which get too close and attempt to destroy the machines.
Satharis
#2 Posted : Monday, August 03, 2009 10:35:36 AM
Status: Wizard




Joined: 3/2/2009
Posts: 119
Location: Menifee, CA
I don't see a huge problem with this, it'd mainly be down to how much extra coding work it takes to add it in. As for the second idea, it'd depend really, the way you're putting it sounds more like it'd be an instanced area, where the quest would only actually 'begin' when the player was there doing the quest. You could of course do this without an instance, but it would be rather difficult to set up, especially if multiple players attempt to do the quest at once, the npcs would be cross-spawning unless it is instanced.

Will just have to see what Jeromy thinks about it first.
Machaira
#3 Posted : Monday, August 10, 2009 8:10:57 PM
Status: Arch Wizard




Joined: 6/3/2009
Posts: 41
Location: Abingdon, MD
I don't see why it couldn't be done. We'll have to have usable objects anyway, we'll just need someone to build them.
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