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Brainstorm: Quest Types Options
Satharis
#1 Posted : Monday, March 02, 2009 11:20:15 AM
Status: Wizard




Joined: 3/2/2009
Posts: 119
Location: Menifee, CA
Since it was suggested, sounded like a reasonable idea.

We all know theres alot of generic quest types, what types will be have?

I listed a few that come to mind below.

Hunting: Kill so and so of so and so, basically you kill enough of something to make a person happy, or to gather items said npc drops, these quests are usually augmented to be 'elite' quests, if i can borrow a phrase from WoW. Killing a boss in an instance or some challenging kills that require a full group.

Gathering: Gathering is basically where props of sorts, spawn in the world in different places, e.g. pick me some mushrooms, you go and search the map for the items and open them like a chest, looting the item.

Delivery: Typical chore quest, take one item from an npc to another npc, may also be augmented by taking the item to a place instead of a person, perhaps fighting an opponent that spawns for an item and returning it, or something similar.

Timed-delivery: Basically this is all about running, you're under a clock timer trying to get to somewhere or someone before the time runs out.

Escort: Escort an npc between two points, usually happens in instances or out of the way areas, generally includes random monster spawns that harass the npc and make the player or players work to protect the npc and themself at the same time.

Defend: Similar to escort, except the npc is in place, generally someone casting a spell, using an item, or some sort of roleplay based action, either way the player basically defends against hordes of summoned enemies, good in instances.

Profession: These quests generally reward either experience, experience in a profession, recipes or items for a profession, or just money. They usually require you to craft certain items and can be augmented to be special items(as in you can only get the materials to make the items as special quest drops, and once you complete the quest you cannot get the materials anymore.

Class: Made mainly as tests of certain abilities, these quests are usually very storyline oriented, and for the player attempting them. Many times the player will be required to use a certain ability on an enemy or in a place to help them advance in the quest. The abilities used are mainly those that can be trained only from the base class the quest is made for.

Puzzle: Generally these are some sort of riddle or thinking quest, they can come in many forms. In some games you're required to read riddles, pages from a book, some sort of clue that tells you where to go or to put an item or click things in a certain order, heavily used in instances and can be modified as group challenges.

Pvp: WoW was heavy with these, many times you'd get some honor from their honor reward system for doing quests in pvp battlegrounds, like winning a match, collecting items opponents dropped, or similar things, they could also reward items or money.

Thoughts, additions, suggestions are welcome.
Ikatsu
#2 Posted : Monday, March 02, 2009 11:23:56 AM
Status: Adept




Joined: 3/1/2009
Posts: 53
Location: Somewhere in Pennsylvania~
I have a few additions, although what you said was very original!

--A storyline quest, which is level-ranged or map specific and gives you the most EXP. It helps you learn about the story.

--A journey quest, which requires traveling and talking to NPCs for easy experience

And adventure quests, which are repeatable monster-kill ones, but you already said something similar.

Great ideas, Satharis!
reykjavik
#3 Posted : Monday, March 02, 2009 12:04:01 PM
Status: Wizard


Joined: 3/1/2009
Posts: 115
Location: NY, US
Defense: Defend a location or individual for a certain amount of time.

Escort: Defend an individual or group of individuals as they move between two points.

I don't know what to call this one, but here is an example from Lord of the Rings Online:
You have to return five eggs to five chickens' nests in the proper order. You are given a series of clues about the egg-laying order and must use logic. The clues were something like "Pim lays her eggs before Bell, Cin lays her eggs before Tell, Bell and Pim lay their eggs before Cin, Moon lays her eggs last..."
Satharis
#4 Posted : Monday, March 02, 2009 12:06:05 PM
Status: Wizard




Joined: 3/2/2009
Posts: 119
Location: Menifee, CA
Ah, i knew i was forgetting some, let me throw those on there.
AFrede
#5 Posted : Friday, March 06, 2009 10:39:07 AM
Status: Apprentice


Joined: 3/4/2009
Posts: 23
I would really love to see some quests, particularly the prestige ones, really long and epic. One thing i loved about EQ was that they had certain quests that were super long, spread out over various levels, had a great story to go with them, involved a variety of unique tasks and gave you an amazing reward at the end.

Quests that involve using specific skills i don't think would be a category necessarily but for example a rogue character might have to pickpocket a certain item off an NPC, to do this he would have to sneak and use stealth to get past the gaurds of the city in order to get to the NPC he needs to steal from.
reykjavik
#6 Posted : Friday, March 06, 2009 11:04:12 AM
Status: Wizard


Joined: 3/1/2009
Posts: 115
Location: NY, US
AFrede wrote:

Quests that involve using specific skills i don't think would be a category necessarily but for example a rogue character might have to pickpocket a certain item off an NPC, to do this he would have to sneak and use stealth to get past the gaurds of the city in order to get to the NPC he needs to steal from.


We were actually thinking about using just this sort of thing, especially in prestige classes - show that you're adept with the basic ability in order to get a more advanced ability.
Satharis
#7 Posted : Friday, March 06, 2009 11:16:12 AM
Status: Wizard




Joined: 3/2/2009
Posts: 119
Location: Menifee, CA
Quote:
We were actually thinking about using just this sort of thing, especially in prestige classes - show that you're adept with the basic ability in order to get a more advanced ability.


Yeah, he's right, i already put it on the list if no one noticed.
ckolding
#8 Posted : Monday, March 09, 2009 3:16:37 AM
Status: Apprentice


Joined: 3/9/2009
Posts: 11
Location: Copenhagen
One type of quest that I have always missed is Player-made Quests.

Revenge quests: You got ganked? Place a bounty on the ganker's head.

Gathering quests: Too lazy for your own good? Let people gather the stuff for you.

etc. etc.
Satharis
#9 Posted : Monday, March 09, 2009 1:59:15 PM
Status: Wizard




Joined: 3/2/2009
Posts: 119
Location: Menifee, CA
Quote:
One type of quest that I have always missed is Player-made Quests.

Revenge quests: You got ganked? Place a bounty on the ganker's head.

Gathering quests: Too lazy for your own good? Let people gather the stuff for you.

etc. etc.


I get the revenge thing, go to a town or something and put some money on someone's head, that could be a decent idea if we make sure to prevent abuse of it.

I assume what you mean by gathering quests is, people can post 'orders' for resources and others can collect them and then receive the payment? It may be something else, thats just what i inferred from what you said.
reykjavik
#10 Posted : Monday, March 09, 2009 4:07:00 PM
Status: Wizard


Joined: 3/1/2009
Posts: 115
Location: NY, US
Satharis wrote:
Quote:
One type of quest that I have always missed is Player-made Quests.

Revenge quests: You got ganked? Place a bounty on the ganker's head.

Gathering quests: Too lazy for your own good? Let people gather the stuff for you.

etc. etc.


I get the revenge thing, go to a town or something and put some money on someone's head, that could be a decent idea if we make sure to prevent abuse of it.

I assume what you mean by gathering quests is, people can post 'orders' for resources and others can collect them and then receive the payment? It may be something else, thats just what i inferred from what you said.


I can't see rewarding players with experience for that kind of quest. It seems like it'd be open to abuse. I'd ditch "gathering quests" in favor of a more direct auction house or trade house or somesuch.
reykjavik
#11 Posted : Thursday, March 12, 2009 12:27:12 PM
Status: Wizard


Joined: 3/1/2009
Posts: 115
Location: NY, US
Sorry for double posting. If you don't like it, I don't care.

Two quest ideas:

1) In WoW, the epic mount quest for the warlock involves a floating wheel, floating candle, and floating bell, or somesuch. They fall down randomly. You can walk up to them and click on them (activate them) to make them float again. If they are ever all on the ground, you fail the quest.

I was thinking we could possibly incorporate something similar; e.g., You're trying to summon the spirit of your ancestors and part of the ritual requires that four candles be lit. The room starts getting windy as the ritual progresses and the candles start blowing out. You have to move around and relight them and make sure they're never all out during the minute that the ritual takes to complete.

2) We plan on having some kingdoms at war with each other. For discussion purposes, let's say Kingdom A and Kingdom B are at war. Kingdom A might give you a quest to go, within a specific time frame, and steal/destroy/befoul some supplies from a camp belonging to Kingdom B. Kingdom B would also provide quests to patrol the area of the camp and defend it against incursions for some period of time. If two players are on the quest at the same time, they could be flagged to each other (or put the whole quest in a separate instance with open PvP). If only an attacker is on, some NPC guards can be generated to fight and/or sneak past. If only a defender is on, some NPCs should spawn to either attack them or try to sneak past them.
reykjavik
#12 Posted : Sunday, March 15, 2009 9:25:08 AM
Status: Wizard


Joined: 3/1/2009
Posts: 115
Location: NY, US
Oh, here's another one: the PC has to run from one place to another while being chased by some scary mob. It'd be like a "run from A to B" quest, except with a timer that can kill you.
Luhar
#13 Posted : Tuesday, April 14, 2009 10:29:46 AM
Status: Neophyte


Joined: 4/14/2009
Posts: 5
Location: Denver, CO
Another idea for player-made quests is the concept of a "geas" or "curse" that compels the victim to perform a certain act (kill player X, fetch me 10 Ys, etc). For curses, the afflicted player could have a mild debuff on them until they fulfill the terms of the curse. For a geas, the player could receive some sort of reward. The player wishing to place a geas/curse could obtain them either through a vendor, as a quest reward, or as a crafting skill.
BrioCyrain
#14 Posted : Wednesday, June 03, 2009 10:36:24 PM
Status: Apprentice




Joined: 3/24/2009
Posts: 13
Location: El Paso, Texas
Since this an MMO I suggest that people who me and other believe are "true MMOers" need content that only parties/clans can do.

Raid Quests: Party-only quests that can reap a lot of experience and items for members of the Party(either small or large)

Seige Quests: A seige where Multiple parties from either side can try to uproot a Castle or City Defense's by storming in or using proper seige vehicles or equipment.

My 0.02
"Transending History and the World. A Tale of Souls and Swords Eternally Retold"

Soul Caliber-
w3etiki
#15 Posted : Thursday, June 04, 2009 6:02:12 AM
Status: Adept




Joined: 3/6/2009
Posts: 73
Location: Macau
BrioCyrain wrote:
Since this an MMO I suggest that people who me and other believe are "true MMOers" need content that only parties/clans can do.

Raid Quests: Party-only quests that can reap a lot of experience and items for members of the Party(either small or large)

Seige Quests: A seige where Multiple parties from either side can try to uproot a Castle or City Defense's by storming in or using proper seige vehicles or equipment.

My 0.02


I think this is a really good idea and will stand out from the rest of the mmos that are currently on the market. Will probably make good sales if anything just from the box ad., I'm not sure about subscription though.

Some problems I see from a raiding lover's point of view (since I personally rather just go in an mmo and play with myself or a few friends)

- getting people
- high level players helping low level raids... raid power leveling
- as game matures low level players lessens, even harder to find people to do anything
- most of your raid quests will probably need to be instanced, which kinda sucks out the whole "mmo world" feeling, if you're not planning on having instances then this will cause other problems such as multiple raids camping the same objective.. that's just lag

- raid quest steps. Ever tried doing chain quests with raids? Yeh, not the easiest thing in the world to accomplish, which leads to idiots: "Oh I'm on the wrong step." "Hey can you guys help me finish part 1 and 2 first!!???? puleaazzz??"

- raids are difficult because of coordination, which is why we have clans/guilds so we have leaders to lead and execute formations and attacks properly. If the leveling gameplay is raid based, chances are instead of raiding for loots you raid to level up guildies everyday. Because they can't level themselves without a proper leader. If your raids are designed to be accomplished by pick up groups (pugs), then raids are nothing more than just spamfests.

And I'm not even going into PVP .... I think I can sum it pretty easily with this if you've played wow: pvp server: wow world dragon

People that you raid with aren't your friends, they're your colleagues.
Dusho
#16 Posted : Thursday, June 04, 2009 7:33:22 AM
Status: Adept


Joined: 3/31/2009
Posts: 81
Location: Europe
I was thinking how to force people to do some mass battles (raids, ...) , how to balance it and coordinate.
One though I came with:
- you will sign yourself into army
- server (lets call it commander for this case) will assign you into legion
- there are several legions, every with some lvl range (say legion1 with players lvl5-lvl8, legion2 with lvl30-lvl33)
- commander will arrange battlefield so that opposing sides with same legion types are against each other
- you can see other legions on battlefield fighting
- if you will leave your legion assigned place, you will get massive penalties or you may be fired from army(battle)
-...
w3etiki
#17 Posted : Thursday, June 04, 2009 9:24:32 AM
Status: Adept




Joined: 3/6/2009
Posts: 73
Location: Macau
dusho: There's plenty of asian mmos that has the exact things you said. :D I've played 2 myself "dynasty warriors online and fantasy earth zero.


Flaw with dynasty warriors: you just keep going into instances ... lack of mmo feel, feels like a mini game everytime I join anything, also item shop system (quit after 5-6 hours)

flaw in fantasy earth zero: lost in main city when game starts - .- (quit as soon as I found a way to exit the city.. level 1) so I guess this doesn't mean anything.. except to warn people not to make the main city as the starting city :D

but what you just said isn't too different from "battlegrounds" in most mainstream MMOs

Also your description of leaving penalties reminded me of [defense of the ancients] for warcraft 3 (dota) . o.
BrioCyrain
#18 Posted : Thursday, June 04, 2009 10:31:33 PM
Status: Apprentice




Joined: 3/24/2009
Posts: 13
Location: El Paso, Texas
w3etiki wrote:
BrioCyrain wrote:
Since this an MMO I suggest that people who me and other believe are "true MMOers" need content that only parties/clans can do.

Raid Quests: Party-only quests that can reap a lot of experience and items for members of the Party(either small or large)

Seige Quests: A seige where Multiple parties from either side can try to uproot a Castle or City Defense's by storming in or using proper seige vehicles or equipment.

My 0.02


I think this is a really good idea and will stand out from the rest of the mmos that are currently on the market. Will probably make good sales if anything just from the box ad., I'm not sure about subscription though.

Some problems I see from a raiding lover's point of view (since I personally rather just go in an mmo and play with myself or a few friends)

- getting people
- high level players helping low level raids... raid power leveling
- as game matures low level players lessens, even harder to find people to do anything
- most of your raid quests will probably need to be instanced, which kinda sucks out the whole "mmo world" feeling, if you're not planning on having instances then this will cause other problems such as multiple raids camping the same objective.. that's just lag

- raid quest steps. Ever tried doing chain quests with raids? Yeh, not the easiest thing in the world to accomplish, which leads to idiots: "Oh I'm on the wrong step." "Hey can you guys help me finish part 1 and 2 first!!???? puleaazzz??"

- raids are difficult because of coordination, which is why we have clans/guilds so we have leaders to lead and execute formations and attacks properly. If the leveling gameplay is raid based, chances are instead of raiding for loots you raid to level up guildies everyday. Because they can't level themselves without a proper leader. If your raids are designed to be accomplished by pick up groups (pugs), then raids are nothing more than just spamfests.

And I'm not even going into PVP .... I think I can sum it pretty easily with this if you've played wow: pvp server: wow world dragon

People that you raid with aren't your friends, they're your colleagues.


True, very true. Though the issue is there should some kind of clan quests or people won't need to clan.

Anyway, it was just an idea.

I just hope though clan's still can get some value.
"Transending History and the World. A Tale of Souls and Swords Eternally Retold"

Soul Caliber-
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